Antonia is a first-year journalism student eager to publish an article that could ease her into a successful future career. Through an independent journalistic investigation, she strives to bring light to a controversial public issue that has politically and socially divided society. Loneliness is her fascinating companion along her journey to discover herself and the processes that make up reality. On this journey, Antonia connects to DreamTech, a high-tech device that transforms her thoughts into multisensory virtual reality using the power of imagination. How will DreamTech affect Antonia’s inner life? How does technology mediate our understanding of the world and ourselves? How does truth take shape in the context of an interconnected and informationally driven world? Discover the performative role of language in social life through a thought-provoking and charming gamenovel that will blow your mind into thousands of intrigued pieces! So, let the cognitive fun begin!
DreamTech is a soft science-fiction gamenovel that uses a hybrid narrative and symbolic resource accumulation to raise awareness of the social impact of fake news. The storyline is inspired by post-phenomenological concepts and perspectives, thus reflecting an understanding of technology as a mediator between humans and the world. The gamenovel invites players to ponder the processes through which human interactions with technology shape our knowledge of ourselves and the world around us. Through procedural rhetoric, the gamenovel draws attention to the ubiquity of disinformation ecosystems in an interconnected society and suggests that media consumers are inevitably exposed to deceptive and misleading news. In this context, DreamTech is designed to cultivate critical thinking and reflection skills for assessing media content. Ultimately, the gamenovel illustrates the process by which fake information becomes real through the consequences of it being treated as real.